Hogwarts Legacy is a video game that will take players on an immersive journey through the Wizarding World of Harry Potter.
The game takes place in an open world version of Hogwarts School of Witchcraft and Wizardry, where players will be able to explore the castle, its surroundings and interact with its inhabitants. Players will create their own character, a Hogwarts student, and embark on a journey of discovery and adventure, learning spells, potions, and other magical abilities, attending classes, making friends and enemies, and discovering the mysteries of magic. World.
The opening hours of Hogwarts Legacy had me pleasantly immersed in the life of a student: attending classes, making fast friends, and doing some harmless teenage mischief like sneaking into the library after hours. I loved that learning new spells was organically woven into these enjoyable scenes and I looked forward to every trip back to Potions or Defense of the Dark Arts. It was at those times that I felt most at home at Hogwarts, but as it progressed, the game stopped being a student. I really missed seeing "go to class" show up in my quest log after I'd mastered all the basic spells.
It's around the middle of the school year that the gaps in Hogwarts' fantasy become most noticeable. As reactive as the world can be to your presence, it's not especially interactive: you can take an apple from a bowl or sip tea in the common room, but you can't sit in chairs, dine in the Great Hall, or make small chat with students. I eventually felt more like a visitor in a puzzle museum, which is fun to take apart in its own way but less rewarding than, say, chopping wood or swapping stories at the Red Dead Redemption 2 camp.
As the story of Hogwarts Legacy becomes more risky, he becomes disinterested in the cozy and comforting school life. In the background of my wizard's first days of school unfolds a mysterious ancient magic that seemingly only I can handle and a goblin rebellion that eventually becomes impossible to ignore. More quests began to drag me into the highlands, where everything wants to kill me, even when I really just wanted to hang out with my friends. In the second half of the story, the student antics are replaced by a grim wizard war: the same best friend who snuck into the library with me in the story's first act is eventually raiding mines and killing goblins, spiders, and poachers with me out the door. dozens
Hogwarts doesn't have the luxury of just being a video game, either. It's very rare that we get a licensed blockbuster game like this, one that mostly offers the sheer scale of an intricate fantasy world that has had decades to unfold in our minds and on film. But Avalanche Software's achievement is marred by its association with a creator who has wielded his power and fortune to undermine legal and social acceptance of trans people.

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